This is a collection of some useful examples and tutorials I created teaching Unity in Summer 2015. These example are great sources for some of the most common questions and problems encountered while starting to use Unity. Feel free to expand and create upon them as needed.
A collection of common audio applications. Covers topics from simple sound effects to looping background music.
Some more complex (and “experimental”) utilizations of the camera(s) in a 3D game world. Topics covered include: mini-maps, camera zooming, and mirroring (Mesh Renders).
Cross Platform Input
Example uses of touch screen controls to interact with the game world. Includes an example uses of joysticks, direction pads, and buttons.
(Note: These inputs and sprites are of my own creation and differ from the standard asset versions, so they may contain a couple of bugs)
A useful script for having a GameObject follow another GameObject’s transform. The script also includes parameters for a target tag, speed to follow at, and a minimum distance away from the target to start following. Note this is a simple move towards script and, therefore, has no path finding or obstacle avoidance.
This example also includes a simple 2D game where the player evades an enemy chasing after them.
(Note: This is an original script, if any bugs are found please report them.)
An example using the accelerometer of a phone or mobile device to move and control objects. In this example, the game world contains several spheres and the accelerometer controlling the direction of gravity. This effectivly creates a simulated 3D environment that is affected by the real world.
An example world created using the standard packages included in Unity. A great example of what Unity is capable of and what can be created using just the standard assets.
These examples contains some of the most useful aspects of Unity’s realistic physics. Contained are examples uses of forces, rigid bodies, collision detection, triggers, and more physical properties.
This is an example of many common in engine texturing abilities. Demonstrates how to use materials and textures to change the appearance of primitive game objects. Also shows how to use normal mappings to create more realistic 3D objects and worlds.
The classics arcade game recreated in Unity. A top-down 3D game controlled by keyboard input, this game is a great starting point for a space-ship shooter.
Another classic game recreated using Unity. Containg many different elements, this game is a goto when first learning, or teaching, Unity. It covers important aspects of game creation incuding controls, spawning prefabs, collision detection, and simple enemy AI.
Tanks and Tanks3rdPerson
These are a pair of example tank games that can be used to learn physics based movements and mouse assisted aiming. Tanks is a top down version and Tanks3rdPerson is, as the name implies, a third person version. These examples are great for learning about simple movement using keyboard controls, and more complex controls using a mouse and ray casting to aim.
Packages directory contains a couple of unity packages of custom-created
- Bathroom - A prefab of a simple bathroom containing sinks and mirrors.
- CubeRoom - A useful prefab of a cubed room.
- Joystick - A custom created joystick prefab. Contains both the script and sprite
- Sink - A sink prefab consisting of primitive 3D objects.
If you have any questions about these examples or teaching Unity to first time students feel free to contact me.